Week 2
Sound Breaking
Early synthesizer players came from a classical organ playing background.
Mixcraft - garageband for windows.
Digital audio and recording
Loops are a particular type of digital
Very versatile
Change tempo without changing pitch
Change pitch without changing tempo
12 bar blues often used for middle school classes.
People in the 1800s either had to go to a performance or learn to play an instrument.
1800s ways to hear music
Performance
Playing an instrument yourselfMusic box
Player piano
orchestrion
Pat Metheny Orchestrion
Thomas Eddison gramophone
Capturing sound wave energy and storing it on a wax cylinder
Captured sound using a long cone
Moved to wax discs (vinyl records)
Magnetic tape
Began with large rotating reels of thin steel
Became reels of plastic with a thin coating
8 track
Tape deck
1980s
Personal computer technology
CDs
Record audio digitally and store on CD
2000s
Internet and file sharing websites cost the recording industry lots of money
People can record and distribute on the internet themselves
Billie Eilish recorded album in her house and distributed on streaming services
Sampling rate: snapshots of sound over time. (like fps on camera) 24 fps vs 44,000
Bit depth: sampling width
Nyquist theorem: helps determine the affect of sampling rate on the quality of the digital audio. States that the rate we use for sampling audio must be twice as high as the usable frequency we need.
Dynamic range or signal-to-noise ratio: how sampling width affects the quality of the digital audio process. The usable dynamic range is a function of the sampling width. Similar to Signal to noise ratio. The larger the ratio the less likely rounding errors will be detectable by the human ear.
Aliasing: unwanted sounds that may be audible in the output
New form of composition: Musique Concret
Faithful and unfaithful reproduction of sound
Manipulating tape
People began recording any sound and then manipulating it
Audacity
Normalize: makes sound as loud as possible


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